Carol Wright Gifts has the best deals on your Canasta Hand and Foot Card Game| CarolWrightGifts.com. Great Selection and Outstanding Prices Every Day! SHOP NOW AND SAVE! Hand and Foot is closely related to Pennies From Heaven. The normal Canasta rules apply except for the following: The game is typically played by four players in two partnerships of two players each, although it can also be played with numbers of players ranging from two to eight, individually or in partnerships. 2 handed game of Hand & Foot Canasta, Won/lost totals, Sound on/off, Save game for play later. Triple deck game to 10,000 points. Very competitive play. Shareware version has 25 'Trial game' limit. Registered versions have unlimited play. Rules of play for the game of Hand and Foot Canasta, a version of Canasta in which each player is dealt two sets of cards.
Hand and Foot (Canasta) Table of Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Basics / Object of the Game Why 'Hand and Foot'? Hand and Foot is a flavor of Canasta. It is called 'Hand and Foot' because each player is dealt two sets of cards - the hand, which is played first, and the foot, which is played when all cards in the hand have been played (as detailed below). Players and Teams Hand and Foot is played with two teams of either 2 or 3 players each, making it a game for 4 or 6 players.
Every player sits between players of the opposing team. The rules for picking teams are discussed. Object Of the Game: Team With the Most Points Wins A game consists of 4 rounds.
After each round, a score is calculated for the round and added to the total score. After the 4 rounds are completed, the team with the higher total score wins. Quick Overview of The Game Each round consists of a, the main, and. Each player is dealt a hand and a foot. In main play, players begin play with their hand, but (following rules ) try to lay out their cards as quickly as possible.
Cards on the table count as points. When a player exhausts the cards in their hand, they then continue play with their foot. When a player's foot is exhausted and his team has met the criteria, he can, ending the round. The rest of these rules describe the game in detail. Cards and Their Values 6 (six) decks of cards are used, including jokers. Individual cards have values as shown in Table 1. These point values are used for both and.
Card Value Red Threes 1 100 points each Jokers ('big jokers') 2 50 points each Twos ('little jokers') 2 20 points each Aces 20 points each King through Eight 10 points each Seven through Four 5 points each Black Threes 1 5 points each Table 1: Point Values And Ordering For Cards Notes for Table 1: • Cards of rank 3 get special treatment. • There are two kinds of jokers, 'Big Jokers' are cards marked as jokers and 'little jokers' are twos. They are interchangeable in all circumstances except that they have different point values. Card Order Table 1 also defines an absolute ordering of the cards. This ordering is used when and the. Among cards of the same point value little jokers come before aces, and the other cards are ordered by rank.
For example, a King comes before a Queen. Among cards of the same rank, the suit ordering from highest to lowest is spades, hearts, diamonds, and clubs. Before The Game: Choosing Teams Teams can be selected in any manner the players can agree upon (oldest vs youngest, boys against girls, etc.).
A recommended way to select teams is to choose cards, as follows: • After shuffling, each player selects a card at random (without looking at the face). • The players with the highest card (see the ordering in ) are on one team and the other half are on the other team. For example, if there are 6 players, the 3 players who ended up with the cards of highest form one team.
• In the case of a tie (the exact same card), the players involved in the tie pick again to determine their relative order (all other players retain their position). Teammates sit opposite each other as described under '. Dealing the Cards The dealer of the first round can be selected in any manner the players can agree upon. A recommended way is to have each player select a card at random from the deck. The player whose card would be first in the order deals the first hand. If cards were used to, the same card can be reused to determine who deals the first round.